| Type of Document |
Master's Thesis |
| Author |
Bertram, David
|
| Author's Email Address |
dbertram@vt.edu |
| URN |
etd-02052008-102828 |
| Title |
Game-Space |
| Degree |
Master of Architecture |
| Department |
Architecture |
| Advisory Committee |
| Advisor Name |
Title |
| Schnoedt, Heinrich |
Committee Chair |
| Jones, James R. |
Committee Member |
| Rott, Hans Christian |
Committee Member |
|
| Keywords |
- architectural spatial definition
- games
|
| Date of Defense |
2005-04-29 |
| Availability |
unrestricted |
Abstract
Game-space presents the development of a student game-hall on the campus of Virginia Polytechnic Institute and State University in Blacksburg, Virginia. The architectural theory that guided the development asserts that an intelligent translation of a building's physical and conceptual needs into a matrix of well defined layers provides a strong foundation for the creation of a cultivated space.
|
| Files |
| Filename |
Size |
Approximate Download Time
(Hours:Minutes:Seconds) |
| 28.8 Modem |
56K Modem |
ISDN (64 Kb) |
ISDN (128 Kb) |
Higher-speed Access |
| |
Game-Space.pdf |
18.97 Mb |
01:27:49 |
00:45:10 |
00:39:31 |
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