| Type of Document |
Master's Thesis |
| Author |
Kidd, Stan
|
| URN |
etd-03122013-040056 |
| Title |
Investigation of the use of video games to detect alcohol-impaired performance |
| Degree |
Master of Science |
| Department |
Industrial Engineering and Operations Research |
| Advisory Committee |
| Advisor Name |
Title |
| Price, Dennis L. |
Committee Chair |
| Dryden, Robert D. |
Committee Member |
| Wierwille, Walter W. |
Committee Member |
|
| Keywords |
|
| Date of Defense |
1985-11-05 |
| Availability |
restricted |
Abstract
The objective of the present study was to investigate
the use of a video game task in comparison to _a pursuit tracking task for the purpose of· detecting alcohol
impairment. To carry out this objective, the two tasks used in this study were compared for difficulty in Phase I. The
conclusions from Phase I are: 1) that subjects selected
higher RPM's to represent a higher level of difficulty, and
2) that the higher RPM's selected resulted in decreased
performance compared to lower RPM's. Performance on the two
tasks under various levels of BAC was then measured in Phase
II. The general conclusions from Phase II are: 1) that
performance of both tasks was significantly affected by BAC
and Difficulty, and 2) that a greater decrement in
performance due to BAC was observed for the video game task
than for the pursuit tacking task. The results and
implications of the two phases of research will be discussed
further in the following two subsections.
|
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56K Modem |
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LD5655.V855_1985.K5345.pdf |
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