

Type of Document Master's Thesis Author McMahan, Ryan Patrick Author's Email Address rymcmaha@vt.edu URN etd-06132007-143300 Title Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments Degree Master of Science Department Computer Science Advisory Committee
Advisor Name Title Bowman, Douglas A. Committee Chair North, Christopher L. Committee Member Pérez-Quiñones, Manuel A. Committee Member Keywords
- Immersive virtual environments
- system control
- 3D user interfaces
- system control interface
- task sequence
Date of Defense 2007-06-04 Availability unrestricted Abstract System control – the issuing of commands – is a critical, but largely unexplored task in 3D userinterfaces (3DUIs) for immersive virtual environments (IVEs). System control techniques are
normally encompassed by complex interfaces that define how these interaction techniques fit
together, which we call system control interfaces (SCIs). Creating a testbed to evaluate these
SCIs would be beneficial to researchers and would lead to guidelines for choosing a SCI for
particular application scenarios. Unfortunately, a major problem in creating such a testbed is the
lack of a standard task sequence – the order of operations in a system control task.
In this research, we identify various task sequences, such as the Action-Object and Object-
Action task sequences, and evaluate the effects that these sequences have on usability, in hopes
of establishing a standard task sequence. Two studies were used to estimate the cognitive effort
induced by task sequences and, hence, the effects that these sequences have on user performance.
We found that sequences similar to the Object-Action task sequence induce less cognitive time
than sequences similar to the Action-Object task sequence. A longitudinal study was then used to
analyze user preferences for task sequences as novices became experienced users with using an
interior design application. We found that novices and experienced users alike prefer sequences
like the Object-Action over sequences like the Action-Object task sequence.
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